DuelVerse Originals · Classic rules
Ludo — Red vs Blue
The front-door classic. Roll a 6 to leave your yard, race all four tokens around the board and up your home column — land on an opponent to send them back to their yard.
Red — You0 / 4
Red to roll.
Blue — Bot0 / 4
How it works
- Start: roll a 6 to move a token out of the yard onto your start cell.
- Move: after rolling, tap one of your glowing tokens to move it that many cells.
- Capture: land on an opponent's token and it goes back to their yard — unless it sits on a ★ safe cell.
- Extra turn: rolling a 6, capturing, or bringing a token home earns another roll.
- Finish: climb your coloured home column; an exact roll is needed to land the final step home. First to bring all four tokens home wins.
Two armies only — classic red vs blue, in brighter shades tuned for the dark board, so the purple glow always means "this token can move". Local game — no league points are recorded yet.